Instrument's Creation

Disclaimer:

I would have done this earlier, but it didn't occur to me.

These tables contain terms that I picked before I really understood the "standard structure" of a block or the value of the menu system. As such, the sub-tables (or banks) below aren't exactly paragons of structure and the text at the beginning of each table is more 'hopeful' than 'descriptive'.

After the initial computer distribution I will probably need to come back here and see if any of these guesses bear any resemblance whatsoever to the final product.

This wasn't just plain terrible, this was fancy terrible.  This was terrible with raisins in it.
                -- Dorothy Parker


How this fits in

The Creation layer is the lowest layer. The 256 terms in the tables below should cover every human eventuality (perhaps this should have been in the "Disclaimer" section).

Each term (passive noun in this case) in the tables below gets multiplied by the Description layer. Fifteen more passive nouns along with sixteen active nouns, sixteen adjectives and sixteen adverbs are added there. There are also thirty-two non-descriptive nouns, which may also contain common related conversational phrases.

Thus 'time' would be the source for the question, "do you have enough time". It would also give us 'timer', ' timely', 'timingly', 'Monday', etc.

Luckily, you don't actually need to know this to use the existing search functions.


Once around the Block

These are all of the current terms from the Creation layer. These tables are not described as thoroughly as some of the Specialization blocks because:
  1. I'm going to need to redo this whole page when the vocabulary changes
  2. Trying to categorize these terms would just emphasize their randomness
  3. It's not the good kind of randomness
    1. not organizable
    2. too lumpy

The first table does not have either the State or Self Types. This table contains terms related to iconic things that exist in their own little worlds.

neither



number relation both

#0000 - true or yes #0001 - number #0002 - relation #0003 - sequence
thought #0004 - thought #0005 - mathematics #0006 - standard #0007 - size
meaning #0008 - meaning #0009 - quantity #000A - configuration #000B - importance
both
#000C - theory #000D - test #000E - guess #000F - explanation

time


number relation both

#0010 - time #0011 - duration #0012 - tradition #0013 - novelty
thought #0014 - history #0015 - era #0016 - schedule #0017 - deadline
meaning #0018 - occasion #0019 - calendar #001A - coincidence #001B - situation
both #001C - style #001D - equation #001E - swing #001F - answer

object


number relation both

#0020 - object #0021 - bunch #0022 - intrinsicality #0023 - set
thought #0024 - tool #0025 - device #0026 - string #0027 - key
meaning #0028 - map #0029 - distance #002A - path #002B - scale
both #002C - record #002D - episode #002E - example #002F - model

time
object


number relation both

#0030 - second #0031 - season #0032 - punctuality #0033 - bend
thought #0034 - business #0035 - product #0036 - advertisement #0037 - money
meaning #0038 - possession #0039 - tantrum #003A - envy #003B - gift
both #003C - shrine #003D - artifact #003E - city #003F - plan

The second table has the State Type. This table contains terms related to things that either define states of being or arise due to those states of being.

State



number relation both

#0040 - state #0041 - ratio #0042 - other #0043 - join
thought #0044 - logic #0045 - way #0046 - average #0047 - odds
meaning #0048 - education #0049 - lore #004A - reality #004B - lesson
both #004C - category #004D - factor #004E - balance #004F - weight

time


number relation both

#0050 - future #0051 - event #0052 - speed #0053 - first
thought #0054 - energy #0055 - electricity #0056 - science #0057 - fire
meaning #0058 - demand #0059 - finality #005A - method #005B - system
both #005C - correlation #005D - circumstance #005E - volume #005F - frequency

object


number relation both

#0060 - region #0061 - geography #0062 - elevation #0063 - content
thought #0064 - point #0065 - line #0066 - solid #0067 - hole
meaning #0068 - mark #0069 - matter #006A - temperature #006B - pattern
both #006C - observation #006D - base #006E - store #006F - street

time
object


number relation both

#0070 - weather #0071 - spin #0072 - motion #0073 - adhesion
thought #0074 - plant #0075 - trunk #0076 - cheese #0077 - cleanness
meaning #0078 - cut #0079 - edge #007A - sort #007B - decision
both #007C - mystery #007D - doubt #007E - complex #007F - Nirvana

The third table has the Self Type. This table contains terms related to thee and to thy vapid hopes and dreams.

Self



number relation both

#0080 - self #0081 - you #0082 - health #0083 - hand
thought #0084 - mind #0085 - knowledge #0086 - truth #0087 - fact
meaning #0088 - picture #0089 - message #008A - language #008B - dictionary
both #008C - evaluation #008D - color #008E - perception #008F - sound

time


number relation both

#0090 - life #0091 - age #0092 - dream #0093 - preference
thought #0094 - agenda #0095 - appointment #0096 - meeting #0097 - visit
meaning #0098 - growth #0099 - milestone #009A - talk #009B - word
both #009C - wisdom #009D - trade #009E - law #009F - management

object


number relation both

#00A0 - person #00A1 - crowd #00A2 - fame #00A3 - richness
thought #00A4 - nature #00A5 - claw #00A6 - domestic animal #00A7 - byproduct
meaning #00A8 - appearance #00A9 - attractiveness #00AA - fashion #00AB - clothing
both #00AC - family #00AD - mother #00AE - tribe #00AF - friendship

time
object


number relation both

#00B0 - creation #00B1 - craft #00B2 - decoration #00B3 - freedom
thought #00B4 - toy #00B5 - puzzle #00B6 - desire #00B7 - need
meaning #00B8 - fun #00B9 - adventure #00BA - pregnancy #00BB - marriage
both #00BC - awareness #00BD - intelligence #00BE - risk #00BF - return

The fourth table has the State and Self Types. This table contains terms related to the concerns of humanity in general and interrelating groups of humans in particular.

State and Self



number relation both

#00C0 - ability #00C1 - skill #00C2 - activity #00C3 - artistry
thought #00C4 - sanity #00C5 - entertainment #00C6 - relationship #00C7 - heroism
meaning #00C8 - specialness #00C9 - advantage #00CA - find #00CB - safety
both #00CC - perception #00CD - sensation #00CE - memory #00CF - description

time


number relation both

#00D0 - effort #00D1 - purpose #00D2 - duty #00D3 - task
thought #00D4 - conversion #00D5 - aspection #00D6 - usualness #00D7 - difference
meaning #00D8 - trouble #00D9 - problem #00DA - mistake #00DB - brokenness
both #00DC - emotion #00DD - love #00DE - excitement #00DF - expression

object


number relation both

#00E0 - house #00E1 - neighborhood #00E2 - room #00E3 - yard
thought #00E4 - sport #00E5 - player #00E6 - team #00E7 - bat
meaning #00E8 - lifestyle #00E9 - culture #00EA - food #00EB - spice
both #00EC - art #00ED - genre #00EE - music #00EF - criticism

time
object


number relation both

#00F0 - posture #00F1 - teamwork #00F2 - behavior #00F3 - control
thought #00F4 - containment #00F5 - coverage #00F6 - vehicle #00F7 - wheel
meaning #00F8 - argument #00F9 - hit #00FA - crime #00FB - fight
both #00FC - philosophy #00FD - belief #00FE - Supreme Being #00FF - all




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