This page contains designs that I haven't begun (except for the
parts of those designs that are listed on this page). A design
usually starts with a list of the eight Types that define the
spectrum of whatever I think I'm talking about. Creating that list
of eight things is easier than creating a complete design, so I'm
going to park my nascent meanderings here until I get around to
fluffing them up.
Disclaimer:
These are fragments of skeletons of things that don't even exist
yet. Trying to tell if they are fish or fowl (via
ante-paleontology) is a bit presumptuous even for someone as
bumptious as myself. They should eventually align with the
trigrams of the I Ching, but for now they should be considered
just unstructured lists of random words. Some of these lists may
be less unfinished than others. If there is any structure to the
order of the designs presented below, I am blissfully unaware of
it.
Research is what I'm doing when I don't know what I'm doing.
-- Wernher von Braun
This may actually be a part of another design. These "eight
Types" are actually consecutive steps in a process. Some of them
don't exactly match the trigrams of the I Ching, which is really
the whole point of this exercise. This may be because the Types
don't always align in the order that I have selected. My order is
based upon the 'value' of the
'Ordinal States', but that is not the only possible order of the
Types.
In cases like this, I have to assume that I can make things fit
if I just find the proper perspective ... so far, no joy.
One time functions
Get an Idea
Select a development platform
Create (or reuse) a running shell
Develop a basic working user interface
this provides the feedback loop for further testing
Repeating and
Recursive functions
Optimize the existing code
Add a new feature
this might loop back to getting an idea
if an additional 'platform' is required
Refine and test the feature
Document the changes
Glyphic Editor
Ideally this would be part of an "Integrated Development
Environment" (IDE) which would be used to create documents,
working procedures, knowledge bases, expert
systems and programs using the Instrumentation (predicate)
language. This is the block that I would prefer to use as the
cornerstone of "Basic Command Mode" (BCM).
An important point here is that these functions cannot depend on
the native language of the person using the editor. In order for
this system to be truly universal it must manipulate glyphs as
glyphs. Of course, this means that this editor won't be needed
until people actually become fluent with the language, but I'm in
no major hurry anyway.
Content Management
Create Content
full ACID (Add, Change, Insert, Delete) functionality
including 'text' (glyphs) and other media
visual, audible or kinesthetic
links or subroutines
Insert template or execute macro
a 'macro' automates some simple editing task
this includes reading complete documents or byte code
this is formatted and verified data
Find and replace
no clue how "regular expressions" might work for glyphs
wild cards, ranges, inclusion and exclusion for elements?
there must be something more 'apropos' than numeric
index matching
Read raw data
visual, audible, kinesthetic, byte code or links
this is unformatted or unverified data
this is in the peril spot because the data could contain
Trojan viruses
Content
Maintenance
Format and content assistance
enabling and enforcing Instrumentation "predicate logic" structure
Create a template or record a macro
used to create a library of common 'fragments'
to simplify and speed-up Content Creation
this includes saving the complete document
templates may include macros that automate customization
Compile to byte code
with automated interactive error correction
for knowledge bases, expert systems and programs
Dynamic error checking
includes interactive code debugging
syntax checking, parenthesis matching and spell-checking(?)
virus checking
mostly for raw data
Map Directories
Instrumentation will include at least two active
sixty-four kilo-glyph business directories. One directory would
cover your home location and the other would cover the location of
the area under discussion. The protocol for ensuring that the
'subject' directory is correctly shared is undefined at this
time.
Since each directory will occupy a complete Division of the Specialization Layer, We
will need to redefine the Description Types as well as the
Creation Types. Honestly, I'm not entirely sure which layer would
be most appropriate for this design.
This design actually defines a secondary data store which would
have to be maintained by local authorities, civic groups and
businesses. Ideally these directories would also be approved by an
external, neutral, trusted authority. Free directories could be
provided by local tourist bureaus (or embassies) and commercial
specialized directories could be made available by professional
mapmakers. The Types listed here could be supplemented (or
replaced) by other criterion for specific locations or purposes.
A separate "Global map Overview" Division (or even an entire
Area) might be needed to help users find directories throughout
the world. I would prefer using "The Dymaxion
Map" (awarded U.S. Patent 2,393,676 in 1946) as the
basis for this index because of its reduced spacial distortion
(compared to Universal
Transverse Mercator projection).
Interest related
Purpose
commercial, industrial, agricultural, etc.
residential areas would be included as single large things
rather than individual addresses
Entertainment
restaurants, taverns, sports, music, dance, tourist
attractions, etc.
Legality
according to local laws
this will help you avoid areas where law enforcement
is lax
or find them, I suppose
Prices
This might also be a measure of the median income for that
area
Environment related
Intelligence
as evidenced by available services and facilities
this might also be called "Tech Level"
includes businesses, libraries, museums and schools
Vitality
in terms of new population and structures in the last ten
years
growth may be positive, negative or static (or stagnant?)
phone number, URL, email address, FAX number, etc.
the other Types classify the location, this one helps you
actually get there
User Interface
This one may take a long time to really define properly. I don't
want to blindly follow the WIMP (Windows, Icons, Menus and
Pointer) pattern because I think Instrumentation can be a new way
of connecting to the world around us. The desktop idiom is an
established and powerful metaphor, but it isn't the only possible
interface.
I believe that I have shown that Instrumentation can exist on a desktop or smart-phone, but I also believe that a
wearable virtual interface would be the
most powerful expression of Instrumentation's capabilities.
Optimizing the usability of that interface will likely require a
radically new and innovative design.
Meta-functions
Convey dialectic
this is critical for both command and communication
These last four are critical, but they can probably be combined
under a single conceptual umbrella. I'm trying to meld the
client-server n-tier architecture with the Circular
Desk, so some initial spalding is inevitable.
Spherical Starship
Layers
This design is predicated on putting the most pressurized,
important and sensitive parts of the ship in the center where they
would be best protected from the rigors of space. I am making the
following assumptions:
the starship would never land on a planet
it would carry scout ships, shuttles and heavy lifters
plus 'space elevator' cables for the 'sky-hook' hoist
a spherical (or probably geodesic) hull would limit surface
area
gravity would require rotation or direct generation of
gravitons (preferred method)
this would have a huge impact on crew living space design
the ship could spin around the usual axis of travel if
needed
power generation would involve fusion of universal neutrino
flux into electrons and positrons
like a subatomic windmill or waterwheel
propulsion would have three modes
worm hole (or 'hyperspace') for long range
mater / anti-matter fusion (photon) torches for intermediate
distance
molecular inertia generation through polarized or coherent
infrared rectification for maneuvering
Each layer would be smaller than the previous layer (like an
onion). Unpressurized outer layers would limit the impact
of any impacts. A 'layer' might consist of multiple decks. The
starship would have the following eight layers:
Functional spaces
(7) Outer hull
launch bays
usually at vacuum
access to auxiliary ships is through airlocks and tubes
ship maintenance using waldoes and robots
'spacesuits' are really just personal spaceships
sensors and launchable remote sensors
with launchable signal repeaters so that the ship can
'hide' behind a moon or an asteroid
shield projectors
if "force fields" ever exist
weapons
cooperation may be an uncommon strategy
like it is here on earth
also, might run into earthlings
bullets, lasers and missiles (oh my)
total annihilation is the best defense
never shoot first, always shoot last
propulsion
with shock mounted shield (or 'receiver') for fusion-torch
(6) Vacuum storage
with pressurized distributed interconnected liquid container
systems
fuel (mostly liquid hydrogen)
hydrogen is not 'flammable' in the absence of oxygen
(<8%)
ballast (mostly water)
also dry construction and trade materials
metal, ceramic, mineral, wood, fabric (natural and
synthetic), spare parts and tools
and small discrete pressurized containers for non-dry
material (organic or chemical)
refrigerated for perishable consumables
with inert gasses to avoid oxidization
(5) Industrial spaces
usually at vacuum
fabrication of new or replacement parts
sewage, fertilizer and water reclamation
non-recoverable wastes can be frozen and used as 'bullets'
never mess with primates
I'm not cleaning your sensor array
oxygen / hydrogen generation (from water) and carbon dioxide
filtering
oxygen storage would be distributed within
pressurized crew spaces
generated hydrogen would be used for propulsion and energy
storage
(4) Hydroponics
first layer with constant atmosphere
major consumer of water, fertilizer and carbon dioxide
Human spaces
(3) Entertainment district
'parks' and exercise areas
may co-exist in layer with hydroponics spaces
no 'holodeck'
or anything else that can take over the ship and kill
people
besides the crew
(2) Business district
ships stores and administrative spaces
restaurants and other personal services
this is basically a flying city
due to "economy of scale"
(1) Passenger and Crew quarters
inside hardened 'inner hull'
your cabin is your battle station during emergencies
fire control, damage control and rescue are controlled from
'crash couch' gimbaled bunk beds
using Instrumentation as the control interface
for waldoes and robots
your bunk is also your 'escape pod'
assuming that there is any safe nearby escape
destination
it beats running through flaming exploding vacuum to the
outer hull
(0) Command and Control
at center
with distributed sub-command networks in crew quarters
Community News
Network
This is a design for a non-commercial informational system that
would serve a local population of a few hundred thousand or less.
An enlightened government would view this as a valuable
unfiltered source of information about the wants, needs, problems
and opinions of its citizens.
'Registration' should only be required once, but it is mentioned
several times in the design below because it is important for
various functions.
'Reputation' should be maintained separately for each applicable
function (but visible in all functions). Pseudonyms should be
allowed, but defamation, vandalism and perpetrating injurious
hoaxes should be grounds for removal. Reputation should be earned
slowly over a period of years to discourage irresponsibility.
Control should be based on reputation as much as possible. The
system itself should compile reputation and remove vandalistic
users based on a weighted voting system. The 'Trustees' should be
the twelve people with the highest reputation and they should each
be able to veto the removal of any user (including themselves).
Trustees should be only have the ability to provide (provisional)
amnesty, they should not have disciplinary powers except through
their (heavily) weighted votes, just like everyone else (although
a Trustee's stated opinion may be very powerful if used
judiciously).
System Functions
Trust protocols
system neutrality
legal protection and enforcement
submitter registration
public / private key verification
submitter reputation
historical accuracy
see "Fact checking" below
anonymous submissions
submitter protection
vandalism and quarantining
story verification
see "Fact checking" below
News filtering and search
tags and keywords
submitter following
Archiving
distribution and redundancy
using bit-torrent protocols
encryption and security
holographic integrity verification
comparison of distributed copies
discrepancy resolution
access availability
Fact checking
corroboration and dispute
mediation and resolution
fact checker registration and reputation
Personal Functions
Interest Voting
collaborative filtering
trending headlines
voter registration and reputation
Want Ads
buy, sell, hire
personals and anonymity
submitter registration and reputation
Media or Data availability
image
sound
text
internet
bit-torrent
broadcast
paper
word of mouth
Information Submission
input access and availability
story submission
comment and vote submission
Technological
Evolutionary levels
You should really read this from the bottom up. The levels beyond
Instrumentation are speculative (surprise!), but they seem like a
reasonable progression.
I have no time-line on this, but the time spent in each stage
before the next stage can be invented seems to be decreasing.
Older levels don't actually go away, they continue to underlie and
support the higher levels like the brain stem, medulla oblongata,
and cerebellum complement the cerebrum.
Of course I see Instrumentation as an important milestone on this
journey (that is the reason that I created it), but I
don't actually have the hubris to believe that my current version
of it is the ultimate expression of the 'Universal
Interface'. I'm still finding new aspects and
applications and I expect that evolution to continue and expand
long after I have handed the torch over to a generation who has
actually grown up with the idea of a universal coherent
environmental control.
Newfangled
The Singularity
incomprehensible to us
Group Mind
membership and synergy
don't worry, this isn't for you
Cognitive Adjunct
direct mental prosthesis
Computers and the Universal Remote (Instrumentation)
you are here
command and communication
Old Fashioned
Appliances and Power Distribution
the domestication of automation
a more mental than physical change
evolution through specialization
such as power tools, washing machines, etc.
more small complex moving parts
Animals to crude Engines
Engines = Tools plus Fire (or wind or water)
connected moving parts
power and self movement
first vehicles
Hand Tools and Fire
first reproduction (assisted)
we are to hand tools what bees are to flowers
unmodified Rocks, Sticks and Plant Fiber
amplify abilities
Reasons for living
These are simple terms for complex things. I'm trying to express
the simplest and most universal challenges and rewards available
to the human race. Whether or not I have succeeded in this
quixotic quest is a question for the ages. This is not a cry for
help.
You might notice that none of these things necessarily involve
personal power, status, acclaim or money. I know the attraction
and utility of 'power related' activities, but they have never
been a major part of my motivation for living (freedom
from arbitrary control is the only power I value).
I believe that you should balance these things as best you can.
Obsessive focus on any one aspect (even love, or possibly
especially love) will create "diminishing returns" which will
defeat the purpose of your original obsession.
Social reasons
Love
what were you expecting?
this isn't sex (see Cuddle and Stretch)
Celebrate
honor something beyond yourself
participate in social bonding
you first need to find something you can Celebrate without
hypocrisy
Cuddle
physical and emotional pleasure through social intercourse
shelter each other from the long dark cold night
this isn't entirely sex
Drama
finding your emotional limits
Personal reasons
Have Fun
my personal favorite
finding Fun may require hard work
Stretch
physical pleasure through exertion
finding your physical limits
this isn't entirely sports
Understand
finding your mental limits
this should pervade all 'useful' work and other endeavors
even digging ditches
Relax
when you have earned it
Types of
Entertainment
This one is still very fuzzy. I'm sure that I'm not looking at it
from the right perspective. The Types keep overlapping and trading
places and I'm not sure where (or how, or if) I can restrict the
medium. Quite possibly my definition of 'Entertainment' is too
narrow or too broad or just doomed to failure. The difference
between living on the edge and going over the edge is sometimes
only obvious in hindsight.
Wish Fulfillment
Romance
Tragedy / Pathos
Horror
Suspense / Drama
Humor
Fan Service
Pornography (it has to go somewhere)
Eye Candy
House Party Rules
These are general rules and some of them might be slightly
modified depending on the purpose of the party and your
familiarity with other party goers. Just remember, "If it is not
your birthday, it is everyone's party". Don't annoy strangers for
the puerile amusement of your friends (or vice versa).
Crowd Control
Share the Stage
give anyone who wants it a chance at the spotlight
forcing someone into the spotlight is Hassling
Thou Shalt Not Hassle
both 'friendly' and unfriendly
Pick Up After Yourself
this is a party, not a pigpen
Avoid Boring or Provocative Conversation
No Cross, No Crown, No Cash, No Career
this is a party, not a private conversation
this is in the peril slot because you should talk about something
Self Control
Be Helpful
help others to enjoy themselves
but, don't push it
Be Tolerant
this is a party, not a Klan rally
avoid parties where intolerance is the theme
Keep Your Hands to Yourself
unless invited
this is a party, not a date
Don't Overindulge
this is a party, not an orgy
Programming Design
Patterns
OK, I made this list a long time ago and I'm not sure exactly
sure what some of these things are supposed to represent (so you
aren't the only people that I confuse now and then). I can
see how these things might line up with the Types of the I Ching
trigrams, but I'm not sure how they would combine to describe
every possible type of programming algorithm.
These Types are obviously allegorical, so "Market Analysis"
refers to any exploration of potential need, but to what, pray
tell, could "Existential Applications" possibly refer? It is
in the 'fun and learning' slot so I would expect it to be more
related to educational games than philosophical utilities.
I try to have skeptical faith in my own insight, but sometimes I
do wonder about the aptness of my word choices.
External functions
Solve Problems
Market Analysis
Accounting
Worst Case Scenario
Internal functions
Publish Status
Existential Applications
Personal Relationships
Utilities
Human needs
This doesn't cover human responsibilities or reasonable goals.
Those are mostly covered (respectively) under "Party Rules" above
and "Usefulness" below. These are things that should be available
to everyone.
I'm definitely not trying to start a religion here, but these are
questions that should be explored and the Specialized vocabulary
should address these things in a structured way.
Social Needs
Free Thought
and the freedom to want to think freely
Unrestricted Education
comprehensive information should be freely available
although good teachers are always in short supply
and 'fact checking' will forever be a problem
Protection from Violence and Coercion
bullying is not a basic human right
Free Expression
although, no one should be required to listen to you
this is in the peril spot
Personal Needs
Appropriate Clothing
when it is cold or hot
this may cover 'modesty', but it isn't 'fashion' or
'decency'
Secure Shelter
safe for you and your essential stuff
Clean Food and Water
quantity and quality (vitamins) are important also
unfortunately 'flavor' usually costs extra
Clean Air
although hard vacuum is oddly more expensive
Human Usefulness
Everyone wants to feel needed. These are the attributes that (I
believe) one should attempt to emulate in order to be
indispensable. The order of these things is based on the trigrams
of the I-Ching and not necessarily on my personal assessment of
their relative values.
Active Attributes
Positive
Confidant (within reason)
be a companionable team member
Open Minded
attempt to understand the viewpoints of others
Ethical
"Primum non nocere." <First, do no harm>
--- Thomas Sydenham (maybe)
Competent
find your strengths and hone them well
know your weaknesses
know when to ask for help
Passive Attributes
Creative
this is passive because we are discussing usefulness and not
fame
share your ideas but don't force them on anyone
Aware
try to avoid blundering through anyone's dreams
Cooperative
completing the task should trump "being a hero"
Available
"showing up" is the baseline requirement for success
The graveyards are full of 'indispensable' men.
-- Charles de Gaulle
Information Theory
I had forgotten about this!
This bit is part of the original design
document. I was just reviewing the document to see if
anything needed updating in light of my current 'understanding' of
the language, and there sat this ready-made list of eight things
that epitomize a field of Specialization.
This list suffers from being a 'taxonomy of a different
ontology', but I believe that I can make it fit the 'trigrams of
the I-Ching' hole if I hammer it properly.
Applied
Information
Prescience - projected Insight
predicting the future
using things like "Force equals Mass times Acceleration"
Insight - applied Wisdom
understanding the present
possibly even understanding things you don't actually know
Wisdom - comprehensive Knowledge
learning from the past
generalizing those lessons in the present
Knowledge - integrated Information
peril because incorrect Information can cause cancer
this is where guidance and decision making start
Theoretical
Information
Information - organized Data
Instrumentation operates between information and knowledge
this is where facts become relevant
this is also where presentations are born
sometimes presentations are useful
Data - recorded Observations
most languages operate between data and information
find the constants, control the variables
Observation - noticed Event(s)
try to PAY ATTENTION
it is not always all about you
Ignorance - start here
ignorantum codex non excusat
<ignorance of the code is no excuse>
Ignorance is no sin, but it is no great honor either
(paraphrasing Will Rogers)
Units of Control
This comes from "The Theory of General
Specialism". It is a list of things that can be combined to
create simple programs or procedures (hopefully by people who are
not programmers).
The general idea is that these would be very high level objects
and that they should require the minimum of 'logical glue' when
using them in combination with one another. Communication would be
handled using something like CORBA
(or D-Bus or SOAP) and the
objects themselves (or the expert
system assembling them) would inform the user of mismatches
or the need for buffers, wrappers or other interface adjustments.
Independent
Objects
Entities
useful things such as Television, Toaster, Lawn Mower,
Internet or Bob
Scenarios
events and conditions where Entities can be used
things you create or customize to describe your life
Tools
helpful things such as Timer, Clock, Spellchecker, Search
Engine, etc.
things that do things
Interfaces
your connection to the Bank or to the Store or to your Job
mostly for major external Entities
things such as Land Line, Cell Tower, Satellite
and the protocols required to use them
this is where 'Security' lives
the need for Security indicates the presence of peril
Interdependent
Objects
Resources
Money, Time, Friends, etc.
Things that should be 'used' gently
Processes
ways that Entities can use Tools and Resources in various
Scenarios
things you create or customize to improve your life
Associations
ways that Entities, Tools, Resources and Scenarios interact