The New Basic Vocabulary

Disclaimer:

This is all highly speculative.

I'm working on 'arranging' the Basic Vocabulary (Creation and Description terms) by hand. The first step is to go through the terms below and swap them around until they fit the Type combinations a bit better. I am not planning on changing many terms at this point (except 'aspection' to 'attribute'), I just want to get the categories better aligned with the combinations of Creation Types.

I have written a program that will swap all of the Descriptive terms that are associated with pairs of Creation layer Terms. This way I can keep an entire category intact while I move it around. Now I just need to decide what to swap.

The second step will be to fill in the missing terms for the Description layer and try to standardize (and correct, in places) the adjective, adverb and plural forms. I'm thinking about using WordNet for that. I have the WordNet data files and just need to write a program to select terms and arrange them to fit the combinations of 'thesaural' laths (Relative, Value, Sensation and Time).

WordNet also contains definitions for its terms, so I will be able to fill in all of the definitions of the nouns. The definitions of adjectives and adverbs may not get filled at this time.

The third step would be to identify the simplest or most commonly used term within each category. The common (or categorical) term would be placed at location #00[00-FF] and any other needed relocation of terms within a single category would occur at this time.

This effort is going to take some time to complete. I am uploading the "Beta test Language files" so that these changes can be previewed using the smartphone application. The test vocabulary should be updated whenever this website is updated.


How this fits in

The Creation layer is the lowest layer. The 256 terms in the tables below should cover every human eventuality (perhaps this should have been in the "Disclaimer" section).

Each term (passive noun in this case) in the tables below gets multiplied by the Description layer. Fifteen more passive nouns along with sixteen active nouns, sixteen adjectives and sixteen adverbs are added there. There are also thirty-two non-descriptive nouns, which may also contain common related conversational phrases. All of this creates four banks of sixteen terms each.

Thus 'time' would be the source for the question, "do you have enough time". It would also give us 'timer', ' timely', 'timingly', 'Monday', etc.

Luckily, you don't actually need to know this to use the existing search functions.


Once around the Block

These are all of the current and future terms from the Creation layer.

Within each cell below, the first set of words following the index number are the words within the current vocabulary. Any second set of words (after an asterisk) are new suggested terms.

NB: an asterisk (*) denotes a term which has been marked to be changed. An asterisk following the first set of words is a proposed change, an asterisk preceding the second set is an accepted change. If there is no current word at that location within the vocabulary (shown as a blank line), the asterisk may be (semi-randomly) omitted.


The first table does not have either the State or Self Types. This table contains terms related to iconic things that exist in their own little worlds.

neither



number relation both

#0000 - true or yes #0001 - number #0002 - relation #0003 - sequence
thought #0004 - thought #0005 - mathematics #0006 - standard #0007 - size
meaning #0008 - meaning #0009 - quantity #000A - configuration #000B - importance
both
#000C - theory #000D - test #000E - guess #000F - explanation

time


number relation both

#0010 - time #0011 - duration #0012 - tradition
* situation
#0013 - novelty
* coincidence
thought #0014 - history #0015 - era #0016 - schedule #0017 - deadline
meaning #0018 - occasion #0019 - calendar
* novelty
#001A - coincidence
* tradition

#001B - situation
* calendar

both #001C - style #001D - equation #001E - swing #001F - answer

object


number relation both

#0020 - object #0021 - bunch #0022 - intrinsicality #0023 - set
thought #0024 - tool #0025 - device #0026 - string #0027 - key
meaning #0028 - map #0029 - distance #002A - path #002B - scale
both #002C - record #002D - episode #002E - example #002F - model

time
object


number relation both

#0030 - second #0031 - season #0032 - punctuality #0033 - bend
* money
thought #0034 - business
* containment
#0035 - product
* coverage
#0036 - advertisement
* vehicle
#0037 - money
* wheel
meaning #0038 - possession
* art
#0039 - tantrum
* genre
#003A - envy
* music
#003B - gift
* pattern
both #003C - shrine #003D - artifact #003E - city #003F - plan

The second table has the State Type. This table contains terms related to things that either define states of being or arise due to those states of being.

State



number relation both

#0040 - state #0041 - ratio #0042 - other #0043 - join
thought #0044 - logic #0045 - way #0046 - average #0047 - odds
meaning #0048 - education #0049 - lore
* observation
#004A - reality #004B - lesson
both #004C - category #004D - factor #004E - balance #004F - weight

time


number relation both

#0050 - future #0051 - event
* first
#0052 - speed
* event
#0053 - first
* speed
thought #0054 - energy #0055 - electricity #0056 - science #0057 - fire
meaning #0058 - demand #0059 - finality #005A - method #005B - system
both #005C - correlation
* volume
#005D - circumstance
* frequency
#005E - volume
* correlation
#005F - frequency
* circumstance

object


number relation both

#0060 - region #0061 - geography #0062 - elevation #0063 - content
thought #0064 - point #0065 - line #0066 - solid #0067 - hole
meaning #0068 - mark #0069 - matter #006A - temperature #006B - pattern
* bend
both #006C - observation
* conversion
#006D - base
* attribute
#006E - store
* find
#006F - street
* difference

time
object


number relation both

#0070 - weather #0071 - spin #0072 - motion #0073 - adhesion
thought #0074 - plant #0075 - trunk #0076 - cheese #0077 - cleanness
meaning #0078 - cut #0079 - edge #007A - sort #007B - decision
* brokenness
both #007C - mystery #007D - doubt #007E - complex #007F - Nirvana

The third table has the Self Type. This table contains terms related to thee and to thy vapid hopes and dreams.

Self



number relation both

#0080 - self #0081 - you #0082 - health #0083 - hand
thought #0084 - mind #0085 - knowledge #0086 - truth #0087 - fact
meaning #0088 - picture #0089 - message #008A - language #008B - dictionary
both #008C - evaluation
* perception
#008D - color
* sound
#008E - perception
* color
#008F - sound
* evaluation

time


number relation both

#0090 - life #0091 - age #0092 - dream
* memory
#0093 - preference
thought #0094 - agenda #0095 - appointment #0096 - meeting #0097 - visit
meaning #0098 - growth #0099 - milestone #009A - talk #009B - word
both #009C - wisdom
* awareness
#009D - trade
* intelligence
#009E - law
* lore
#009F - management
* wisdom

object


number relation both

#00A0 - person #00A1 - crowd #00A2 - fame #00A3 - richness
thought #00A4 - nature
* toy
#00A5 - claw
* puzzle
#00A6 - domestic animal
* desire
#00A7 - byproduct
* need
meaning #00A8 - appearance #00A9 - attractiveness
* clothing
#00AA - fashion
* attractiveness
#00AB - clothing
* fashion
both #00AC - family #00AD - mother #00AE - tribe
#00AF - friendship

time
object


number relation both

#00B0 - creation #00B1 - craft #00B2 - decoration #00B3 - freedom
thought #00B4 - toy
* nature
#00B5 - puzzle
* claw
#00B6 - desire
* domestic animal
#00B7 - need
* byproduct
meaning #00B8 - fun #00B9 - adventure #00BA - pregnancy #00BB - marriage
both #00BC - awareness
* return
#00BD - intelligence
* risk
#00BE - risk
* law
#00BF - return
* management

The fourth table has the State and Self Types. This table contains terms related to the concerns of humanity in general and interrelating groups of humans in particular.

State and Self



number relation both

#00C0 - ability
* posture
#00C1 - skill
* teamwork
#00C2 - activity
* behavior
#00C3 - artistry
* control
thought #00C4 - sanity #00C5 - entertainment #00C6 - relationship
* usualness
#00C7 - heroism
meaning #00C8 - specialness #00C9 - advantage #00CA - find
* relationship
#00CB - safety
both #00CC - perception #00CD - sensation #00CE - memory
* dream
#00CF - description

time


number relation both

#00D0 - effort #00D1 - purpose #00D2 - duty #00D3 - task
thought #00D4 - conversion
* trouble
#00D5 - aspection
* problem
#00D6 - usualness
* mistake
#00D7 - difference
* decision
meaning #00D8 - trouble
* emotion
#00D9 - problem
* love
#00DA - mistake
* excitement
#00DB - brokenness
* expression
both #00DC - emotion
* business
#00DD - love
* product
#00DE - excitement
* advertisement
#00DF - expression
* criticism

object


number relation both

#00E0 - house #00E1 - neighborhood #00E2 - room #00E3 - yard
thought #00E4 - sport #00E5 - player #00E6 - team #00E7 - bat
meaning #00E8 - lifestyle #00E9 - culture #00EA - food #00EB - spice
both #00EC - art
* base
#00ED - genre
* street
#00EE - music
* store
#00EF - criticism
* trade

time
object


number relation both

#00F0 - posture
* ability
#00F1 - teamwork
* skill
#00F2 - behavior
* activity
#00F3 - control
* artistry
thought #00F4 - containment
* argument
#00F5 - coverage
* hit
#00F6 - vehicle
* crime
#00F7 - wheel
* fight
meaning #00F8 - argument
* possession
#00F9 - hit
* tantrum
#00FA - crime
* envy
#00FB - fight
* gift
both #00FC - philosophy #00FD - belief #00FE - Supreme Being #00FF - all




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