Very Special Areas

Disclaimer:

This is an attempt to categorize all human knowledge, as exemplified by the jargon used by experts in each field of study, using the trigrams of the I Ching. Allow me to repeat, "all human knowledge". 

I have always scoffed at computers in pulp science fiction stories that seem to contain information far in excess of what should be required for their appointed tasks. "How would a hovercraft airflow design computer know that phlebotomy was practiced by Egyptian barbers?", I whined ... 

Apparently, irritation is actually the father of invention and ability is obviously the mother. Irritation plants a seed which must be gestated by ability. Irritation without ability is an onanistic morass. Necessity is a creepy bachelor uncle, at best. Necessity is the procurer of tawdry compromises.

At any rate, I now find myself confronting a task that is annoyingly far beyond the bounds of even my well endowed delusions of grandeur. I can only hope that my inevitable failure will prove instructive to the dozens of people worldwide who would actually have been able to benefit from the intended synergy of a vocabulary such as this.

In effect, this disclaimer is the equivalent of the notice on a package of peanuts that says, "Warning: May contain peanuts".


Introduction

If Instrumentation is to be an automated language that can be used by anyone for any reason, it must contain Specialization Areas for everything that can be said and commands for everything that can be controlled. If Instrumentation is to be usable at all, this vocabulary must be arranged so that the average intelligent person can remember or locate the term or command needed in a given situation.

These complementary constraints delimit the goal of this design.


This design uses the following eight Types:

These Types are presented as pure iconic activities. The overwhelming majority of 'real world' activities involve combinations of these Types. Your 'job' probably requires all eight Types over the course of time. The Specialized vocabulary Areas will be defined by all the possible binary combinations of these Types.

I guess that what I am trying to say, is that the Types below represent eight distilled idealized isometric components of all human activity, so don't worry overmuch about the actual overlap among these activities in everyday life.

External Activities:

Science

The codification of relationships and principals.

Science includes any search for Prescience which can be used to predict or control the outcome of any human endeavor. These searches need not be formal. In fact, they occur whenever a baby picks something up and sticks it in its mouth.

Scientific endeavors may be mental, physical or social.

Business

To create, store, move, change or exchange for profit.

Any activity that increases (or decreases, unfortunately) one's personal property is within the province of Business. 'Property' can include objects and all forms of money or physical space, but not knowledge or social influence. Of course, knowledge or social influence may be precursors to or results of business dealings, but they are not strictly part of the vocabulary of 'pure' business.

Management is actually a combination of Law and Education even though it is associated with Business for usability reasons. Leadership is mostly a matter of Art and Education.

Law

Creating, interpreting or enforcing rules of human interaction.

Science discovers rules, Law makes them up. This actually isn't a criticism, human interaction requires boundaries and most of those boundaries cannot be found quickly through experiment because there are too many uncontrollable variables involved.

Laws reduce the speed with which we cheat and kill one another (in other words, Law limits both Business and Sport).

Sport

Contending with an audience or with risk.

Risk is really the essential attribute of Sport. Any activity that engages the attention of unfettered humans is risky by definition. A performer puts her ego (if nothing else) in danger with every show. Failing on stage is called 'dying' for good reason.

The magnitude of the risk is unimportant. A game of solitaire is as much a Sport as the final game of the World Cup, despite the imbalance in potential ego loss. Business attempts to minimize risk, Sport requires it.

Social actions can be among both the best and the worst parts of Sport. Military actions are usually within the worst part of Sport.

Internal Activities:

Art

Competence in service of an aesthetic.

Art covers all aspiration to perfection. The actual effort may pursue some purely emotional state using a medium such as song, or the effort may design something entirely mundane, such as a jet turbine fan blade.

Any aesthetic is equally valid as a basis for Art, although some goals may be generally considered impractical, useless, harmful or immoral. Ideally, any activity should contain a modicum of Art. Competence grows through use, like any other muscle.

Education

The transfer of useful information.

This covers both teaching and learning, but the majority of the vocabulary will likely be created and used by the teaching side of the relationship. Education need not be formal as long as there is a benefit to the student. On the other hand, some formal 'teaching' does not really qualify as Education.

Employment

Effort expended to fulfill the dreams of others.

The parts of a job that move one towards a personal goal are not Employment, even if they are performed for someone else. Most jobs or professions are mixtures of tasks and even tasks that are critical to the job may not be fulfilling to a specific worker.

The essence of Employment is the willingness to put aside one's personal goals. This is actually a good thing when used judiciously. If every human on Earth was unable to help others for selfless reasons, wolves would be our masters.

Leisure

Action and inaction that doesn't have a defined goal.

This includes everything that isn't covered elsewhere, but someone who appears to be doing nothing may actually be waiting or thinking in pursuit of something critical. Leisure can be mental, physical or social and is probably most closely associated with casual noncompetitive 'fun'.

Social activities that are oriented towards acquisition of a 'mate' are more properly classified as combinations of Business and Risk. Casual activities with a secure mate are more likely to be Leisure oriented (and therefore more 'fun').

In the tables below, Leisure tends to be associated with real estate, housing, people and social activities in general because 'fun' is sadly lacking in many 'serious' disciplines.



The Areas are organized into four tables, each containing four sub-tables (or banks) which consist of sixteen cells. The headings before the four tables below and the (unique) element combinations that define each sub-table's purpose show the External divisions. The four dark rows within each table separate the the sub-categories or banks and contain the (repeating) four Internal element combinations that define the meaning of each individual cell.

The "Basic" sub-table is where the most basic Areas should reside. These are the "Left Hand Only" indices (#0[0-F]). The "Right Hand Only" indices are the first (#[0-F]0) Areas in each sub-table. Notice also that '5' and 'D' are the most awkward finger combinations so they are used for less critical events (ideally).


The Specification of Everything

It is important to remember that each of these Areas contains 16.7 million terms. The major focus of theses tables is to provide a logical superstructure for the overall vocabulary so that a casual user can easily drill down to a specific term. 

These Areas will contain vocabulary, useful functions and links to related subjects. An Area is not just a list of words, it should be a complete toolkit for understanding and dealing with an entire problem space, discipline or subject.

These tables contain unused Areas to provide for future growth. I am reasonably sure that the human race doesn't know everything yet.

Some of the Areas are linked to example vocabulary Blocks. These example Blocks would be just one small group of terms (one of sixty-four thousand Blocks) within the overall structure of that Area.


General

The first table does not have either the Business or Science Types. This table contains Areas related to general, social and artistic pursuits. The 'Casual Conversation' area contains all of the basic vocabulary and syntax which are used in everyday (nontechnical) speech.

Basic

(no elements)

Leisure
Employment Both

#00 - Casual Conversation
#01 - vacation and recreation #02 - Unicode 3.1
(ISO 10646-2)
#03 - 
Education
#04 - learning and self-education
#05 - buzzwords and slang #06 - people and co-workers #07 - philosophy and religion
Art
#08 - art criticism and appreciation
#09 - entertainment (show business) #0A - Quality #0B - 
Both #0C - membership organizations #0D - apparel and fashion #0E -
#0F - funeral and mortuary

Sport

Sport


Leisure Employment Both

#10 - athletics, coaching and refereeing
#11 - board games #12 - sound recording #13 - gambling
Education #14 - journalism #15 - card or tile games #16 - news #17 - broadcasting
Art #18 - live theater and theatrics
#19 - narrative games #1A - motion picture creation
#1B - dance and choreography
Both #1C - emergency services (fire, flood, rescue, etc.) #1D - game theory #1E - military #1F - politics

Law

Law


Leisure Employment Both

#20 - trial and courtroom procedure
#21 -
#22 - labor law #23 - criminal law
Education #24 - immigration and customs #25 - property and casualty #26 - occupational / environmental health & safety #27 - forensics, criminal investigation
Art #28 - arbitration, mediation, and conciliation #29 - zoning, urban planning and condemnation #2A - tax law #2B - security services
Both #2C - tort law #2D -  #2E - contract law #2F - enforcement and corrections

Art

Sport
Law


Leisure Employment Both

#30 - museums and archiving #31 - personal music and art collections
#32 - photography #33 - florists & floral arrangement
Education #34 - art exhibit management #35 - cartooning #36 - printing and publishing #37 - historical sites
Art #38 - painting and two dimensional works
#39 - vocal music
#3A - instrumental music
#3B - sculpture and three dimensional works
Both #3C - literature and creative writing #3D - poetry and lyrics #3E - technical writing #3F -

Business

The second table has the Business Type. This table contains Areas related to more 'profitable' practices.


Management

(no elements)

Leisure
Employment Both

#40 - management #41 - convention management #42 - storage and warehousing #43 - 
Education
#44 - purchasing #45 -  #46 - inventory #47 - 
Art
#48 - sales or marketing #49 - consultancy #4A - service industries #4B - government
Both #4C - public relations #4D - hospitality #4E - waste management and remediation #4F - nonprofit

Manufacturing

Sport


Leisure Employment Both

#50 - manufacturing #51 - scheduling #52 - maintenance #53 - mechanical repair
Education #54 - wood and paper #55 - textiles #56 - glass, clay, cement, etc #57 - light industrial
Art #58 - fabrication #59 - plastics and rubber #5A - metal #5B - heavy industrial
Both #5C - chemical #5D - pharmaceutical #5E - meat packing #5F - 

Finance

Law


Leisure Employment Both

#60 - accounting #61 - finance, securities and brokerage #62 - human resources #63 -
Education #64 - auditing #65 -  #66 -  #67 -
Art #68 -
#69 -  #6A - actuary #6B -  insurance
Both #6C - banking #6D -
#6E - philanthropy #6F - economics

Services

Sport
Law


Leisure Employment Both

#70 - retail and wholesale #71 - real estate, rental and leasing #72 - vehicle service stations #73 - logistics, distribution and transportation
Education #74 - water, sewer and utilities #75 - building materials, hardware, garden supply #76 - couriers and messengers  #77 - grocery and packaged liquor
Art #78 - skilled trades  #79 - home furniture, furnishings and interior design #7A -  #7B - culinary and food services
Both #7C - truck transit #7D - passenger transit
#7E - rail transit #7F - air transit

Science

The third table has the Science Type. This table contains Areas related to 'purer' Science.

Science

(no elements)

Leisure
Employment Both

#80 - integers #81 - numeric formats #82 - statistics #83 - 
Education
#84 - mathematics #85 - library & information science #86 - biophysics #87 - 
Art
#88 - topology and cartography #89 - astronomy #8A - astrophysics #8B - optics and electromagnetics
Both #8C - physics #8D -  #8E -  #8F - chemistry

Life Science

Sport


Leisure Employment Both

#90 - genetics #91 - botany #92 - agriculture & forestry #93 - 
Education #94 - biology #95 - exercise and fitness #96 - entomology #97 -
Art #98 - biochemistry #99 - human sexuality #9A -
#9B - microbiology
Both #9C - zoology #9D - animal husbandry and veterinary #9E - aquaculture and fishing #9F - hospital standards and practice

Social Science

Law


Leisure Employment Both

#A0 - psychology #A1 - architecture #A2 -  #A3 -
Education #A4 -  #A5 - local culture #A6 - linguistics #A7 - archeology
Art #A8 - industrial design #A9 - local holidays and calendars #AA - ethnic diversity #AB - urban planning
Both #AC - anthropology #AD -  #AE - heredity #AF - sociology

Medicine

Sport
Law


Leisure Employment Both

#B0 - emergency medicine #B1 - nursing and residential care #B2 - orthotics and prosthesis #B3 - podiatry
Education #B4 - diet and nutrition #B5 - obstetrics and gynecology #B6 - rehabilitation #B7 - epidemiology
Art #B8 - surgery #B9 - chiropractics #BA - optometry #BB - neurology
Both #BC - pediatrics
#BD - pharmaceutical
#BE - dentistry and orthodontia #BF - oncology

Applied Arts

The fourth table has the Business and Science Types. This table contains Areas related to 'practical' disciplines.

Education

(no elements)

Leisure
Employment Both

#C0 - learning theory
#C1 - history #C2 - civics
#C3 - 
Education
#C4 - kindergarten #C5 - primary #C6 - secondary #C7 - tertiary
Art
#C8 - language #C9 - interpretation and translation #CA - vocational
#CB - 
Both #CC - neuropsychology #CD - hobbies #CE - special education
#CF - 

Technology

Sport


Leisure Employment Both

#D0 - programming by example #D1 - robotics and robotic interface #D2 - data processing and hosting #D3 -
Education #D4 - telecommunications #D5 -
#D6 - encryption #D7 - consumer hardware
Art #D8 - cybernetics and cyborgs #D9 - neural networks #DA -
#DB - natural language processing
Both #DC - human computer interface #DD - logic and programming #DE -
#DF -  programming design patterns

Earth Science

Law


Leisure Employment Both

#E0 - meteorology #E1 - geography #E2 - geology (mining, oil and gas) #E3 - 
Education #E4 - paleontology #E5 - mapping #E6 -  #E7 - 
Art #E8 -
#E9 - the Solar system #EA - landscaping and erosion
#EB - hydrology
Both #EC - extinct plants and animals
#ED - living plants and animals #EE -  #EF - environmental engineering

Engineering

Sport
Law


Leisure Employment Both

#F0 - engineering principals
#F1 - practical engineering #F2 - mechanical engineering #F3 - industrial engineering
Education #F4 - engineering certification
#F5 - civil and surveying #F6 - construction engineering #F7 -
Art #F8 - aerospace engineering #F9 - marine engineering #FA - automotive engineering #FB -
Both #FC - electrical engineering #FD -
#FE -
#FF - User Interfaces

Appendix:



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