The Instrumentation Hyper-language

Disclaimer:

If you have read any of the other 'Disclaimers', you should be aware that I have absolutely no clear concept of the processes which I am describing. The following is yet another stone in the bulwark that I am building to protect myself from reality.

The 'Menu' schema presented below are very skeletal because I am developing them as I create this web page. I will refine and further develop these designs as I grow accustomed to the concept of a user interface 'wrapper' and extrapolate the "Use Cases" thereof.

And, as always, the interface described below will require extensive user testing (after it is actually constructed) to verify its 'intuitiveness', usability and general robustness. 


Introduction

The next step in the evolution of Instrumentation is the development of a user interface that will insulate the public from initially having to learn the syntax. This functionality will require the development of the Data Storage format before it can be implemented, but I will need this Hyper-language specification defined before I can complete the Data Storage format anyway.

The use of the Hyper-language interface will make communication slower, but simpler. Ideally the user will be able to bypass parts of the interface and enter glyphs directly (and more quickly) as the user's familiarity with the process increases.

This document moves away from the development of the Instrumentation "Vocabulary & Syntax Codex" and begins the development of the Instrumentation "Sentence & Grammar Wrangler".  The Wrangler will present novices with a hierarchical menu system that will guide them through construction of a sentence. 

Reading a sentence should not require any extra major functionality beyond the serial glyph presentation provided by the current prototype application (but, see Node orientation below). I have considered color coding the glyph text display to indicate the current node types, but I'm not currently planning any changes (Disclaimer: all plans for changes are subject to change).

We will attempt to document the wrangler's major functionality below. We will start with the most basic and mechanical parts of the Instrumentation language and then expand the scope to encompass the broader areas of international (language independent) discourse.


Glyph Creation

Each glyph can spawn a variety of grammatical types of words. The following menu system will guide the user through the creation of a single glyph. The user will be presented with a subset of the list below. This subset will vary depending on the part of the sentence being constructed (Subject, Verb, Object, etc.) and the user's previous choices.

Each level in this hierarchy is a menu selected from the level above it. These menus will present the current choices sequentially. As the user selects one of the current choices and completes that layer of the glyph, the next set of choices will be presented. The things in parenthesis are non-exclusive and either mandatory or optional choices.

The menu choices on the same level are mutually exclusive. If you choose "Categorical Noun" you cannot choose "Syntax" (all by itself) or "Hypodescription" (at all). You can choose "Syntax" to modify a "Categorical Noun" which is why "Syntax" is included amongst the choices that descend from "Categorical Noun".

These choices will include the current application low level functions such as, Find a String, Find Articulation, Find Phrase, Drill Down and Thesaural Mode. Other functions such as Hypodescription or Articulation 'drill down' interfaces may be developed as needed.

All of the 'Syntax' menus are exactly the same. Only the highest level is expanded in the list below.

The actual text for this menu and the menus below will contain 'user friendly' phrases such as:



Sentence Creation

Each bullet in the list below represents one or more complete glyphs. This list shows the default order for Subject, Verb and Object within Instrumentation.

The Subject, Verb and Object are collectively called nodes. #n is an occurrence counter. A sentence may have multiple Subject nodes, Verb nodes and Object nodes. A sentence will only have one Initialization node and one Finalization node.

This list is numbered because it leads the user through the creation of a single sentence by presenting the choices in order. Within each menu the user has the option of selecting one of the current sub-bullets or moving to the next node. Each sub-bullet will provide selected choices from the "Glyph Creation" menu above, depending on the part of speech being created. Those choices will also provide the current application mid-level functions such as, Replace Glyph, Insert Glyph, Delete Glyph and Read Message.

Hypodescription may be used at any time in order to modify the following glyph. This means that any noun, adjective, verb, prepositional phrase, Hypodescriptive term, etc. can be marked with 'emphatic', 'appreciation', 'sloppy', 'truthful', 'are you kidding?', etc. Hypodescription is the only modifier that precedes the glyph that it modifies. I considered putting 'Hypodescription' before every line in the list below, but decided that might be unnecessarily confusing.

Every Noun or Verb glyph can be followed by Description and Syntactic phrase glyphs that refine it's meaning. This is reflected in the menu below.

Almost every part of a sentence is optional, but we are assuming that you will have to select something that you can send to keep the conversation going, even if it is just 'yes' or 'no' or '#4800 - LOL'.

  1. Initialization node
    1. Select Audience
      1. Choose Personal Vocabulary for previously shared references
        (Personal Vocabulary terms will be sent as pointers)
      2. Embed text (using #7E00) for communication with 'strangers' (default)
        (Personal Vocabulary terms will be sent as embedded text)
    2. "Start Paragraph" - from Syntax #E8 (only needed to introduce a new topic of conversation)
    3. Sentence Emotional tone - Hypodescription Emotion (optional)
  2. Subject node
    1. Hypodescription (Simple Talk, Small TalkPointers)
    2. Specialized term
      1. Description (adjectives)
      2. Syntactic phrases
    3. Categorical Noun
      1. Description (adjectives)
      2. Syntactic phrases
    4. Subject node #n
  3. Verb (predicate) node
    1. Hypodescription (Simple Talk, Small TalkPointers)
    2. Specialized term
      (with 'major predicate' marker #7700 from Handy Stuff sub-table added automatically?)
      1. Description (adverbs)
      2. Syntactic phrases
    3. Verb (Noun [or adjective or adverb] + Syntax conjugation)
      1. Description (adverbs)
      2. Syntactic phrases
    4. Dog Verb
      1. Description (adverbs)
      2. Syntactic phrases
    5. Verb node #n
  4. Object node (this essentially duplicates the Subject node)
    1. Hypodescription (Simple Talk, Small Talk, Pointers
    2. Specialized term
      1. Description (adjectives)
      2. Syntactic phrases
    3. Categorical Noun
      1. Description (adjectives)
      2. Syntactic phrases
    4. Object node #n
  5. Finalization node
    1. Sentence Emotional tone - Hypodescription Emotion (optional)
    2. "End Sentence" - from Syntax #E4 (only needed between multiple sentences in a single transmission).
      1. Begin next sentence
    3. Review (and potentially change) Message before sending
  6. Cancel Message
  7. Transmit Message

Here is an example of the menus in action: (or a "use case", if you prefer)

The user selects "Sentence Wrangler" from the main menu.

The initial sentence node is 'Initialization'

The user is initially presented with options [1.1, 1.2, 1.3, 2, 3, 4, 6]. The user selects option 1.2 "Sentence Emotional tone". (options 5 and 7 are not available because there is nothing to review or send)

The user sees a Hypodescription Emotion menu and selects "#4600 - appreciation".


The sentence node is (automatically?) changed to 'Subject'.

The user sees options [2.1, 2.2, 2.3, 2.4, 3, 6, 7] and selects 2.3 "Categorical Noun".
(option 7 is available so that the user can send "appreciation" as a complete message)

The user sees a Noun Selection menu and selects "#0081 - you"

The user sees options [2.1, 2.3.1, 2.3.2, 2.4, 3, 6, 7] and selects 2.3.1 "Description (adjectives)".

The user sees a Noun Selection menu and selects "#0CDC - joy"
(Adjective/Adverb Selection requires a noun as a starting point).

The user sees an Adjective/Adverb Selection menu and selects "#6DDC - most joyous"

The user sees options [2.1, 2.3.1, 2.3.2, 2.4, 3, 6, 7] and selects 3 "Verb (predicate) node".


The sentence node is changed to 'Verb'.

The user sees options [3.1-5, 4, 5, 6, 7] and selects 3.3 "Verb".

The user sees a Noun Selection menu and selects "#0689 - representation"
(Verb Selection requires a noun as a starting point).

The user sees an Adjective/Adverb Selection menu and selects "#8789 - representingly"

The user sees a Verb Selection menu and selects "#A78789 - representingly you are still (many)".

The user sees options [3.1, 3.3.1, 3.3.2, 3.5, 4, 5, 6, 7] and selects 4 "Object node".


The sentence node is changed to 'Object'.

The user sees options [4.1, 4.2, 4.3, 4.4, 5, 6, 7] and selects 4.3 "Categorical Noun".

The user sees a Noun Selection menu and selects "#06FF - unity"

The user sees options [4.1, 4.3.1, 4.3.2, 4.4, 5, 6, 7] and selects 4.3.2 "Syntactic phrases".

The user sees a Noun Selection menu and selects "#4CCA -hugs"

The user sees a Syntax Selection menu and selects "#DF4CCA - hugs for all

The user sees options [4.1, 4.2, 4.3, 4.4, 5, 6, 7] and selects 5 "Finalization node".


The final sentence node is 'Finalization'

The user sees options [5.1, 5.2, 5.3, 6, 7] and selects 5.3 "Review Message before sending".

The sentence consists of the glyphs:

 
    Emotional tone appreciation .|

    Subject

you .| most joyous .|

    Verb

representingly you are still (many) .|

    Object

unity .| hugs for all

This (suspiciously overly friendly) message can now be sent to a friend.

The user sees options [5.1, 5.2, 5.3, 6, 7] and selects 7 "Transmit Message".

The usual "Send Message" dialog begins.


Language Preference Creation

Since Instrumentation is an automated language the user should be able to specify the order in which the glyphs in an incoming message will be displayed. This information would be maintained on the user's device, so it would not be part of the metadata sent with a glyph. These preferences would be used by the wrangler to arrange the glyph(s) according to the metadata that would accompany the glyph (see next section).

Node orientation:

There are six possible arrangements of the Subject, Verb and Object. Instrumentation uses SVO as the default order, but there is no reason to require either the sender or the receiver to follow this default order or even the same order as each other.

If the users preference is recorded and the three 'nodes' are marked in an incoming message, the Wrangler can present these nodes an any of the following sequences. In all of the following sentences the dog is the one doing the biting.

Order
First node Second node Third node Fourth node Fifth node
S V O
Initialization
dog
bites
man
Finalization
S O V
Initialization dog man bites Finalization
V S O
Initialization bites dog man Finalization
V O S
Initialization bites man dog Finalization
O S V
Initialization man dog bites Finalization
O V S
Initialization man bites dog Finalization

Syntax orientation:

In the sentence created in the previous section, the Object Syntax glyph could be rendered as either:

"hugs. for. all" or "for. all. hugs.".

The second orientation shown here is the most common order used by English speakers. The first orientation is the Instrumentation default order.

Glyph orientation:

If the user is more comfortable reading right to left or bottom to top, the glyph can easily be presented with any orientation.

Hand orientation:

The right and left hands can be swapped to match the glyph orientation or on the whim of the user.

Thumb orientation:

Either the right or left thumb can be used to indicate that the user is entering the second level.
(the left thumb is the default for the second level)


The Hyper-language communication bandwidth requirements

The only additional information required to be transmitted beyond the glyph itself is the 'node membership' (for the Subject, Verb, Object and 'Immobile' nodes). This would consume two bits of the Data Storage format metadata

The Immobile node comprises the initialization and finalization nodes of a message. It is not shuffled like the VSO combinations (see previous section). It is passed through to the user inviolate. This simplification reduces the number of metadata bits required for data transmission.

Node
Mask
Subject
zero
Verb
one
Object
two
Immobile
three

The entire Subject node (for example) would be treated as a single thing, even if it contained multiple subjects. All of the glyphs that were marked as part of the Subject would be presented as they were entered, but they would be presented before or after the Verb and Object depending on the user's "Node orientation" preference.


Summary

Instrumentation is a Human/Computer pidgin language. It has to be simplistic because computers are incredibly stupid. It will probably always sound somewhat awkward and stilted compared to a facile speaker of a natural language. I am attempting to increase Instrumentation's understandability by allowing users to select the sentence structure that they find most natural.

I have considered adding multiple sentence structures to the user's preferences. These structures could cover linguistic gambits such as vocative, interrogative, imperative and many many (many ... ) others. Enumerating all the available formats used by multiple languages is a task beyond my meager linguistic skills. 

Eventually, user preferences may expand to include multiple situational orientations (and higher order predicate logic), but this would require users to enter their 'conversational intent' so that the application will know which orientation to use (are you feeling Mirative?). It would also require more metadata bits to transmit this information to the receiving device so that the glyphs can be arranged properly upon receipt.

It is also possible that some strategies used by one language may be used in different circumstances in another language or may not even exist at all. It is possible that attempting to 'translate' intent via sentence structure may prove more misleading than sticking with a single generic format.

Accordingly, I am not implementing this ultimate flexibility until I can determine whether the need justifies the cost. Personally I suspect that people will learn to use terms from the Syntax and Hypodescription blocks to indicate their conversational intent so that they will not need (or want) additional (expensive, possably confusing) preferences to communicate clearly.



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